Second Chance for Character Assimalation?

April 17, 2006

Using Second Life as the test bed for creative development is a win-win solution. Design, build unleash your art within the VR and listen to the community feedback. Tweek & release until you're happy with the volume of applause. You save the R&D cash, the audience gets the prize.

So, will Marvin mingle well in SL? Misery aside, maybe. Could be become a family droid and spawn the Sons of Marvin? Only his owners can chose the bride. His presence is a highly controlled slap of IP to be looked at – the character's identity is locked down as part of the Disney portfolio.

Any variants of character and design are unlikely to merged with (un)branded avatars – which makes this a win-lose solution. The SL project has the content protection invarients in it's Terms of Service, but resticting creativity through encouraging non-sharing may lead to a huge pile of content stagnation which is Game Over for any MUD; as their Terms states: "You are prohibited from taking any action that imposes an unreasonable or disproportionately large load on Linden's infrastructure."

As Douglas Adams wrote in HHGTTG "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

But the idea of a Disney parent (arranging marriages) is, erm, interesting..

One Response to “Second Chance for Character Assimalation?”

  1. Daniel Edlen Says:

    42.

    Now what was that blasted question?

    Peace.


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